| TUG OF WAR HAS BEEN ONE OF
AMERICA'S MOST POPULAR AND ECONOMICAL RECREATIONAL ACTIVITIES THROUGHOUT
HISTORY AND TODAY IT REMAINS JUST AS POPULAR. FOUR TEAM TUG OF WAR
HAS ADDED A NEW DIMENSION TO THIS PHYSICAL AND STRATEGIC GAME OF
STRENGTH AND WITS. THE 4-WAY TUG OF WAR ROPE ALLOWS UP TO 20
STUDENTS TO PARTICIPATE AT ONE TIME (5 ON EACH TEAM ROPE) PULLING 4 VS.
4, 3 VS. 1 (BY DISTRIBUTING WEIGHTS EVENLY), 2 VS. 2 OR EVEN 1 VS. 1 (BY
ONLY USING 2 OPPOSITE ENDS).
THE MOST POPULAR WAY TO BEGIN AND SCORE USING A
4-WAY TUG OF WAR ROPE CAN BE SEEN IN FIGURES 1 AND 2. THE ROPE AND
TEAMS ARE CENTERED WITHIN A SQUARE THAT IS TYPICALLY MARKED USING GAME
CONES. THE SQUARE COURT IS USUALLY 100' SQUARE. BE SURE TO
CHOOSE A SPACE WITHOUT ANY OBSTRUCTIONS THAT IS ON A NON-ABRASIVE
SURFACE. EACH TEAM BEGINS BY PULLING TOWARDS THERE SIDE OF THE
COURT. THE WINNING TEAM IS THE FIRST TEAM TO COMPLETELY CROSS
THEIR BOUNDARY AS SHOWN IN FIGURE 2.
IN FIGURE 3 YOU CAN SEE 3 VS. 1 TUG OF WAR.
THIS MODEL CAN BE USED IF YOU CAN DISTRIBUTE WEIGHT EQUALLY.
MAKING 3 OF THE ROPE LENGTHS EQUAL TO THE FOURTH. THIS IS MOST
POPULAR WHEN ADULTS AND CHILDREN WILL BE PARTICIPATING.
FIGURE 4 SHOWS 2 VS. 2 TUG OF WAR UTILIZING THE
4-WAY TUG OF WAR ROPE. THE FIRST TEAM TO PULL THE OTHER OVER THE
CENTER LINE COMPLETELY WINS.
YOU CAN MAKE YOUR OWN VARIATIONS OF THE GAMES
EXPLAINED ABOVE. PLEASE BE SURE TO USE AN OPEN AREA WITH NO
OBSTRUCTIONS THAT HAS A NON-ABRASIVE SURFACE- GRASS IS OPTIMAL. IN
ADDITION BE SURE TO GIVE EACH TEAM MEMBER 5 FEET OF SPACE SO TEAM
MEMBERS DO NOT BUNCH UP AND FALL ON ONE ANOTHER. NO MEMBERS OF THE
TEAMS SHOULD EVER LET GO OF THE ROPE UNTIL THE ROUND IS FINISHED.
MANILA TUG OF WAR ROPES SHOULD BE STORED IN A DRY
PLACE AND SHOULD NOT BE ALLOWED TO GET WET AS MANILA IS WEAKENED BY AS
MUCH AS A THIRD OF ITS STRENGTH WHEN WET. IN ADDITION MILDEW CAN
DAMAGE ROPES THAT GET DAMP. SHOULD YOUR ROPE SHOW ANY SIGN OF WEAR
IT SHOULD BE REPLACED AS SAFETY IS AN ISSUE. |